单机游戏攻略
《影子武士2》中武器升级是有很多的选项可以选择的,小编这里就来和大家分享下其简单的升级选项翻译,以供参考。
具体如下:
Ammo clip size slightly increased | 弹夹容量小幅度增加 |
Ammo clip size fairly increased | 弹夹容量中幅度增加 |
Ammo clip size moderately increased | 弹夹容量大幅度增加 |
Ammo clip size slightly decreased | 弹夹容量小幅度减少 |
Ammo save chance | 不消耗子弹机率(单发) |
Life drain | 击中回血 |
Chi drain | 击中回气 |
Chi after enemy killed | 击杀回气 |
HP after enemy killed | 击杀回血 |
Clip reload time | 子弹装填时间 |
Critical damage bouns | 爆击伤害加成 |
Critical chance | 爆击机率 |
Damage | 伤害量 |
Damage converted to elemental | 伤害转换成元素 |
Damage to Superior and Elite enemies | 对高级(蓝名)和精英(金名)敌人的伤害加成 |
Enemy elemental resist | 敌人元素抗性 |
Damage to large enemies | 对大型敌人的伤害 |
Damage to small enemies | 对小型敌人的伤害 |
Damage radius | 攻击半径 |
Fire rate | 射击速度 |
Damage resist | 伤害抗性 |
Miss rate | 準心半径 |
Movement speed | 移动速度 |
Change Shot | 改变射击 | 可以续力射击 |
- Max damage | 伤害提升最大值 | |
- Max damage radius | 最大攻击半径 | |
- Miss rate | 準心半径 | |
- Loading time | 归位时间 | |
Turret | 砲塔 | 放置武器自动攻击 |
- Turret duration | 维持时间 | |
- Clip reload time | 装填时间 | |
- Damage | 伤害量 | |
- Miss rate | 準心半径 | |
Multishot | 多重射击 | 一次射出数发子弹 |
- Shot barrels | 射击数量(单发) | |
- Miss rate | 準心半径 | |
- Fire rate | 射击速度 | |
Duad Wield | 双枪 | |
- Clip reload time | 装填时间 | |
- Damage | 伤害量 | |
- Miss rate | 準心半径 | |
Detonator | 遥控炸弹 | 可用右键引爆射出的弹药 |
- Number of controlled explosives | 炸药控制量 | |
Rapid Fire | 快速射击 | 大幅增加射速 |
- Fire rate | 射击速度 | |
- Miss rate | 準心半径 | |
- Damage | 伤害量 | |
Remote Guidance | 远程控制 | 右键可引导弹药飞往瞄準点 |
Piercing Ammo | 穿透子弹 | 子弹有机率可穿透敌人 |
- Piercing chance | 穿透机率 | |
- Damage | 伤害量 | |
Doubled Ammo | 双子弹 | 一次打出数发子弹 |
- Damage | 伤害量 | |
- Ammo usage mulitiplier | 使用弹药量 | |
Explosive Ammo | 爆炸子弹 | 子弹会爆炸 |
- Damage radius | 爆炸半径 | |
- Damage as explosion | 爆炸机率 | |
- Damage | 伤害量 | |
Flaking Ammo | 分裂子弹 | 子弹会分裂 |
- additional projectiles | 分裂数量 | |
- Damage | 伤害量 | |
- Miss rate | 準心半径 | |
Stickable Ammo | 黏性子弹 | 子弹会黏住,不再弹跳 |
Restricted to [*****] | 仅限用于特定名称的武器MOD |
Cannot Remove | 无法卸除MOD |
Damage converted to ice | 伤害转换为冰 |
Damage converted to fire | 伤害转换为火 |
Damage converted to electricity | 伤害转换为电 |
Damage converted to toxic | 伤害转换为毒 |
Electrocute effect vulnerability | |
Toxic effect vulnerability | |
Burn effect vulnerability | |
Ice effect vulnerability | |
Burn effect damage | 火焰烧伤伤害 |
Chance to freeze | 有机率冻结 |
Toxic effect duration | 毒性作用持续时间 |
Extra damage as fire | 额外的火焰伤害 |
Extra damage as ice | 额外的冰冷伤害 |
Extra damage as electricity | 额外的电击伤害 |
Extra damage as toxic | 额外的毒性伤害 |
Chilling effect | 冷却效果 |
Toxic corpse explosion damage | 毒杀的尸体爆炸 |
Damage resist | 伤害抗性 |
Damage to Superior and Elite enemies | 对高级(蓝名)和精英(金名)敌人的伤害加成 |
Critical damage bouns | 爆击伤害加成 |
Enemy elemental resist | 敌人元素抗性 |
Heavy firearms damage | 重型武器伤害 |
Light firearms damage | 轻型武器伤害 |
Melee damage | 近战伤害 |
Vulnerability to elemental effects | |
Damage to small enemies | 伤害最小值 |
Damage to large enemies | 伤害最大值 |
Life drain | 击中回血 |
Chi drain | 击中回气 |
Chi after enemy killed | 击杀回气 |
HP after enemy killed | 击杀回血 |
Ammo found | 子弹寻找率 |
Money found | 金钱寻找率 |
Items drop chance | 道具掉落率 |
Karma gained | 经验获得加成 |
Hit point | |
Movement speed | 移动速度 |
Chi after enemy killed | 击杀回气 |
HP after enemy killed | 击杀回血 |
Chi capacity | 气力上限值 |
Resist damage after healing | 治疗后伤害抗性 |
Pushed enemies damage | 推开敌人伤害量 |
Impaled enemies received damage | |
Grip of Darkness duration | 黑暗之握持续时间 |
Grip of Darkness cast cost | 黑暗之握效耗量 |
Healing Wave cast time | 治疗波施放时间 |
Heal amount | 治疗量 |
Shadow fury damage bouns | 暗影狂爆伤害加成 |
Shadow fury life drain | 暗影狂爆生命窃取 |
Vanish duration | 隐形时间 |
Vanish cast cost | 隐形消耗量 |
Vanish movement | 隐形移动速度 |
Chi-Blast range | 龟派气攻波範围 |
Direct damage to co-op player as heal | |
Co-op player heal per sec | 合作玩家每秒回血 |
Co-op player resist | 合作玩家抗性 |
Healing aura radius | 合作玩家治疗光环半径 |
Resist aura radius | 合作玩家抗性光环半径 |
[为游戏媒体贡献点力量呗]
赞赏还没有赞赏,快来当第一个赞赏的人吧!
格林先生
《向僵尸开炮》全部关卡通关攻略 手把手保姆级攻略超详细
格林先生
《行侠仗义五千年》新手入门保姆级详细攻略来了
格林先生
《名将》中国玩家再次刷新世界速通纪录,全程精彩无限帅到爆炸视频攻略
格林先生
《星空 Starfield》哨所建设干货小知识分享星空游戏攻略
格林先生
《永劫无间》 三排思路教学攻略 转火拆火 实战演示