•Melee classes has stronger knockback on start
•Changed Wizard’s attack damage to 3 x 3 fireballs
•Wizard’s Hell of Fire should not all be critical when you have no bonus damage
•Boulders should now hurt hero that much
•Change how Molotov burn enemies
•Boulder Traps are marked
•Zombie Tooth can heal hero 5 per 3 seconds
•Reduced damage of Arrow trap
•Changed how rare chests spawn in the game (especially gold and metal chests)
•Slingshot's scatter shot now deals (10% of character attack damage) x (number of Slingshot Item)
•Spikeball now deals (20% of character attack damage) x (number of Spikeball Item )
•Eyeball now deals (15% of character attack damage) x (number of Eyeball Item )
•Rocket now deals (50% of character attack damage) x (number of Rocket Item )
•Reworked leveling up system
•Improved item radius when picking up
•Changed the position of the map (Toggled by "M" [default])
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